White Hand Weaves

White Hand Weaves

Maglama Moixa

        Work was always a dream. Not the kind of dream people aspire to have, more like one where you want nothing more than to wake up. If I got the little black card in between my door I’d come alive every night at around 11 PM to start my day. Leaving at night was necessary to make sure we wouldn’t get seen by any locals. They would say sleep deprivation helped keep us creative, one of many lies the company told to promote its philosophies. I pried open my dusky eyelids with water, grabbing at my reserves of sanity to make it through the next session of work. Every once in a while, I’d check under my clothes to make sure there was still someone underneath. When I was still there, I would pray the kind of silent prayer that people do before doing something dangerous, like skydiving.
        Then I eat breakfast. I get in my car, an old Honda my late mother gave me that I couldn’t bring myself to get rid of, and I start the meandering drive to the southern side of town. I remember the weight around my eyes, how I couldn’t think about anything other than driving for an hour because if I let my mind wander I’d go back to sleep. My body desired what the money I was making couldn’t give it. Coffee and energy drinks stopped working after a few months working down there. Maybe my body adjusted, but no human being was really made for that kind of work.
        Ah, right. The destination. I’d park the decrepit machine (that could get me from A to B but never to C) a couple blocks away from the place I was supposed to be going. Never the same place twice; We weren’t supposed to build routine because routine would get noticed. After that, I’d go into one of the abandoned buildings. You know the kind, the brick monuments that make the city all the more gray. Businesses long gone, apartment buildings that kids make up ghost stories about, those were the kinds of places where the company sets up entrances. In each one you would go in the back and punch in some numbers on a padlock to a door leading into whatever building it was. It was always a different series of numbers in case we were followed, but it always had 7 in there. Once opened, you’d take the elevator down. You have to press the button for the lowest possible floor 13 times. Some of my coworkers had to do it in a rhythm since their buildings were in more densely populated areas, but I got lucky with a simple one. The elevator goes down for a while. I mean a while. By this point I’m awake so I can assess the boredom of it, counting seconds in my head, visualizing these ghostly numbers. reaching around two thousand before the doors finally open.
        White Hand Weaves Headquarters is always so quiet, deafeningly quiet if no one is speaking.  The only thing I can confirm to be true there is the sound of my own footsteps against the hard, polished stone floors the color of snow. Everything else felt fake, like a mouse might feel in a maze searching for cheese. White walls banded with art of all eras, oppressive fluorescent lights lining the ceiling, There were tons of instructions we had to follow, most of which I’ve forgotten, but most of them involved not staring at any particular thing for too long. The paintings especially. Some of my coworkers were lucid, most I could hardly get a conversation out of. I tried warning one, an older guy who looked to be about 50, to not stare at the paintings. It’s difficult to watch the color drain out of someone’s skin.
When I was employed at White Hand Weaves, I was just a fashion designer. I had gone to college and majored in Fashion Studies, a passion of mine since I was young. I was looking into internships and the one there stuck out to me, mainly because it was paid but also because of the great opportunity it was for someone of my age, green and looking to poke a hole of entry into the industry.
        Artistic people are odd creatures, but I remember the interview process being particularly abnormal though. We met at this public office building that wasn’t owned by the company, it seemed to be more like a rented space because there were a bunch of other people in suits there. My interviewer wore this cool holographic white jacket with a pair of shades hiding his eyes. He had the kind of expression that led me to believe he wasn’t really looking at me, but through me. Other than the ordinary rigamarole, my strengths and weaknesses, why I want the job, they asked me a whole host of unexpected questions. Was I religious? Had I ever experienced something paranormal? Did I live alone? I answered as truthfully as possible and got the job that same day, due to start on the night of that weekend. That was... fourteen years ago now. I never saw that interviewer again. A week later, I got a black card stuck between my door, and it all began for me.
        As for my everyday work, my main place of work was this very cold, circular room with a wide glass tube in the middle. I would work tirelessly, from around 2 AM to 2 PM the next day sketching different rough designs for shirts, pants, leggings, hats, footwear, anything. When I looked up between drawings, I’d see “it.” We were ordered to never stare at the tube for too long because of the thing that was inside, they called it the Weaver. When I asked about the thing, my superiors told me to stop, but I got lucky one night with something resembling an answer. “It’s how we got our name. It weaves.”
        The Weaver was this... corpse. It was tall, much taller than any normal person, and it looked vaguely like a man that had been drowned in salt water and left to float in a frozen lake for months, decomposition prevented by a deep, biting frost. Its disheveled skin was not the pearly white that surrounded it in the underground building, but a grisly almost blue silver. It had two arms that grotesquely branched off into a second pair of forearms, those hands being used to... What else? Thread and stitch together clothing. Out of my peripheral vision, I’d see it staring at me, watching me outline, and as soon as I finished it would somehow create exactly what I was imagining, no matter how complicated. Everything about it frightened me, but I knew better than to ask more questions than necessary. I wanted the job and I wanted the money, and if they got this thing imprisoned, I couldn’t have imagined what they’d do to me.
        A lot of my designs became used by celebrities, especially at special events like galas, festivals, and billionaire get-togethers. White Hand Weaves would never credit me directly though, the fame like the screams of a crowd onto an empty football field, never to be heard or appreciated by the players. One day I was told I was fired and that was the end of it all. Seven days later, the company declared bankruptcy as the CEO became a missing person case. After that, I stopped keeping up with the news.
        I still get nightmares about my experiences there. I was never attacked, never a victim of abuse of any kind, I was afraid of something else. The uncanny feeling of something being off that no one else wanted to acknowledge ate away at me every night. There was something so absolutely wrong and there were so few answers that my imagination conjures up something much worse than my experience there.
    Sometimes I swear the Weaver is still there, lurking at the edges of what I can see before vanishing into thin air. The last time I ever saw it was on my final day at work, as I was preparing to leave the design room roundtable, on my last step before reaching the door, it tapped at the glass behind me.
 

How Little We Know

Subject: Confidential Document - Top Secret

Document ID: HLWK-1

Classification: Eyes-Only: Restricted Access - Level Immortal

Date: 13-28-1956

Dear Franz McCornstalk of the Choza Negra,

In accordance with a request from Wormwood's Department of Supernatural Affairs, we present this confidential document detailing Unidentified Esoteric Beings, living things with a higher dimensional consciousness than what is known to be possible for carbon-based organisms. The information contained herein was sent directly from Wormwood and is intended solely for your eyes only. Unauthorized reproduction or dissemination of this document will be met with severe consequences. This document will self-destruct as soon as you put it down. More documents are to come.

I. Person of Interest Classification and Threat Levels

A. Class I: Moderate Threat Level

  1. UEB-003: Woo

    Abilities: Forcefully induced psychosis, mind control

    UV Elements: Swingsten

    Nature: Can be cooperative, but known to only show itself to artists struggling to make a living if they gouge out the eyes or ears of their biggest fan.

    Appearance: A gobstopper headed woman lying down like a pinup girl. Does not appear to have a physical form, but instead manifesting in posters, drawings, and other forms of art. A strange multi-colored liquid seeps out of the cracks of the gobstopper.

B. Class II: High Threat Level

  1. UEB-002: Twain

    Abilities: Limitless travel across the Infragreen Reality.

    UV Elements: Strixilon, Runica, Kaizon

    Nature: Unknown. Hired Runica Whizzes claim that its goal is to combine the virtual reality that Runica envelops  with the physical realm. Evidence of this is unfounded, as it has currently only appeared across random televisions and computer monitors across Mauve.

    Appearance: A blob of man-shaped static riding on a two-headed moose.

  2. UEB-007: Nobel, the Merchant of Death

    Abilities: Omnipotence, If Adequately Compensated 

    UV Elements: Perfect mastery over Amaranthine, unlike anything possible on Mauve.

    Nature: Cooperative. Will ask for an abstract concept in exchange for any possible thing one desires. This abstract concept can range from one' soul, one's potential, one's ability to think (which we believe is a Swingsten extraction), etc.

    Appearance: An old woman in a lawn chair drinking canned tea, always surrounded by a purple and yellow striped non-Euclidean environment, said to be pure Amaranthine.

C. Class III: Extreme Threat Level

  1. UEB-004: Veiness

    Abilities: Consume entire planets and civilizations to fuel her reserves of Swingsten

    UV Elements: Swingsten, Kaizon

    Nature: Extremely dangerous, could destroy our planet if contact is made. Nobel has told us that She eats these planets to "fuel her own ego. But it seems to also be a cry for help." More research must be conducted.

    Appearance: An emaciated feminine figure half of a light year in size. The head seems to be a human skull containing a pulsating bluish purple brain.

  2. UEB-001: Prime

    Abilities: Omnipotence, control over time and reality over a span of 3 light years.

    UV Elements: Templopsia, Strixilon, Runica

    Nature: Unknown, no contact with Mauve has been made, appears to be inert. Believed to be responsible for the "Oh My God!" event, in which a supermassive black hole was visible from Mauvean skies before dissipating after forty seven days.

    Appearance: According to test subjects that observed Prime through the Yuubi telescope: "Everything."

III. Containment Protocols

Due to the extreme danger posed by these Beings, a specialized task force under Wormwood is responsible for containment efforts and appeasement efforts. Authorized personnel are urged to exercise extreme caution when dealing with these entities and to report any encounters immediately to the designated Wormwood hotline.

IV. Conclusion

The existence of these dangerous monsters demands utmost secrecy and diligence in preventing their discovery by the public. Remember that unauthorized disclosure or mishandling of this information could result in dire consequences. Please ensure that this document is kept in a secure location and is destroyed when no longer required.

This document remains the property of [Wormwood] and must not be reproduced, transmitted, or disclosed to any unauthorized individuals.

[Supermercado Taqueria] [Wormwood]

Tinted Orchid: The Pitch (0)



The following post is the description for the Solo RPG setting I've been playing in lately. The game is Starforged, a derivative of Ironsworn.

This story is called Tinted Orchid.
This is the little world where Zina's story takes place.
Please, enjoy.


The Cosmic Locus is a relatively small system of settlements in the outlands of the Forge star cluster. Not many civilians take the trip to any of its three settlements, but some people demand to make a name for themselves; Whether it be artistically, scientifically, or in the dark criminal underbelly of interstellar society...

Most people take residence in The Colloquium, a sprawling urban city built from the barren iron peaks of Sermo, a lifeless rocky planet with no atmosphere. Its beating heart, Aritzia Station Depot, pumps individuals of all walks of life throughout the city, which itself hides under a giant glass dome. The Colloquium prides itself on its mastery of the science of interstellar communication and entertainment. Even in the Outland of the Forge, where fast-reaching communication is practically absent, The Colloquium is able to spread its messages even to the inner edges of the galactic void. Anyone with anything to say gravitates towards this city, leading to it being a strong settlement for political and artistic progression. Despite this, The Colloquium struggles with feeding and providing power for everyone it houses. Rumors also circulate that the city's communication tools are used to surveil its own citizens. Mayor Asterelli claims to try his best, but an age of famine, darkness, and revolution could be drawing ever closer to The Loudest City in the Galaxy...

A select few people (<1000) may find themselves working for The Proteus Foundation, an organization dedicated to discovering a source of power that can make The Cosmic Locus entirely self-sufficient, requiring resources from no other star system. Their plan is to harness the geothermal power of the ocean planet known as Promise. No one outside of The Proteus Foundation really knows what they're up to—They're notorious for their secrecy—But with The Colloquium nearby, rumors grow as naturally as bacteria. Some say that their experiments are active dangers to the sealife that inhabits the planet, and others even say that there's an untouched civilization beneath the waves, waiting to be contacted. The Founder of the Organization's identity is unknown, adding to the air of displacement that comes to those who research the ostensibly well-meaning organization. Despite the shroud of mystery surrounding them, there's no place more adept in understanding planets, power, and chemistry for several hundred light years.

Last but not least is the far-off planet of Maiysha, the originator for the gilded era of cosmic crime. Planetside, a starship pilot immediately notices the evergreen straggles of jungle, but also the murky yellow seas and clouds that rain toxic hallucinogenic gasses. The planet is even more difficult to support a civilization than the airless planet The Colloquium is based on, but the residents of Exspiravit found a way through the use of special suits and masks known as Organzas. Secrets, information, smuggled goods, and discoveries are the currency here. The crime families, the pirate clans, the bounty hunter legions, and the various other criminals are all kept in check only by The Golden Lovers, a filthy rich council that have both the backing of the law and various underground organizations. Their only goal? To discover the archaeological secrets that drew people to the planet of Maiysha in the first place. Visitors of the planet and those passing through are warned to be cautious. If the antagonistic pirates that circle the area don't get you, the danger of the planet itself probably will...
 
 
So, why should we care? Who lives in this animated little solar system?
 
The Real Story:
One night, in a deep, toxic jungle in Maiysha, a group of three members of the Nebuletti crime family discovered a sealed tomb. Upon opening it, the conmen find it filled with strange never-before-seen artifacts. They depicted a tribe or race that wasn't in the history-books. Confused, they continue to search and take treasure only to discover a living humanoid person that's entirely made of paper? Zina was finally and saved after hundreds of years of chronostasis.

Emerging from the tomb, Zina discovers that her planet and stars had all changed. The future was here, and it was as bewildering as she imagined it to be. Starships, interplanetary travel, technology beyond what was thought possible in her ancient days as a mere children's arts and crafts teacher. Gone are the days where living was honest and traditional.

Seven months have passed. Zina has managed to learn the common galactic language, but still struggles with it. Very little headway has been made towards finding out what happened to her people. The Nebuletti Family has promised to keep her secret in exchange for work, a good deal in the secret-selling society that is The Cosmic Locus. Zina has sworn an iron vow upon her paper blade (dubbed La Vie en Rose) that she'll figure out where Las Origatas went.
But sometimes letting go drains more blood than any sword.
 
Example Image of Zina's Face

Example Image of Zina's Face. I do not own it. Model Creator


Interesting huh? Stay tuned. Developments in the story will be uploaded as time goes on...
Possibly more RPG posts moving forward.

~MM

White Hand Weaves

White Hand Weaves Maglama Moixa            Work was always a dream. Not the kind of dream people aspire to have, more like one where you wan...